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Anno 1800 buildings
Anno 1800 buildings





anno 1800 buildings

Our production goods begin with fish and end with the first steam cars- so before we get to DLC we can say the game spans the entire 19 th century, with “1800” as its starting point – which also nicely fits in with our tradition of having the checksum 9. We began with sail and ended with steam- but to tell the story of the industrial revolution, we had to make each resident tier feel like progress. Of course, the downsides of this approach are exaggerated in Anno 1800’s century because there is so much rapid technological progress. The points above might lead to a question we have seen occasionally pop up in discussions about “The High Life” across various channels: Does Anno 1800 slowly move forward in time in the course of its DLC? Aren’t skyscrapers too modern for a game titled “Anno 1800”?Īnno has always played fast and loose with time and connections to real history, spanning entire eras, which in our game go unaccounted (i.e., you don’t see any dates fly by as in titles that try somehow to simulate history). Constructing these behemoths was a difficult and expensive undertaking and numerous unsung workers made them possible, many of them were Native American ironworkers, their hazardous work referred to as ‘walking iron.’ Influential examples include the 1908 Singer Tower, the 1910 Woolworth Building and of course the 1930 Empire State Building. The iconic look of the early skyscrapers was shaped by the Chicago school of architecture by combining the French Beaux-Arts or Renaissance style with practical and commercial elements. Many of the early skyscrapers were built in New York and Chicago, spurred on by large-scale fires that destroyed existing housing, in combination with a population boom. In particular, the arrival of the hydraulic elevator, and iron-framed buildings enabled these new feats of skyward construction. The High Life DLC is strongly inspired by the dawn of American Skyscraper construction during the late 19th and early 20th centuries. Let’s check with our Narrative Team, Game Writer Intern Lotta and Lead Narrative Designer Matt, for some historical context on the Skyscrapers first: Skyscrapers already visually present the start of different times – away from a city where buildings are not differing much in height, to the architectural challenges of constructing buildings multiple times the size of normal houses.







Anno 1800 buildings